ChiAxis - Creative Arts Studio
01
Terrus TCG Advanced Rules
Actions and Abilities
As seen in the - Sequence - page, each player has a specific set of actions and abilities that can be taken during each turn.
Beasts, Structures, Items, Clades, and Actions all may have the symbols of the different times of day (Dawn, Day, Dusk, Night), which means they can be played during that phase of any player's turn unless otherwise noted. The player who's turn it is has priority to play the first action or ability, then passing in a clockwise direction as a response. Each action or ability resolves before the next one is played unless the ability has a reaction or cancel effect (see images). These effects are often have a special phase symbol, the Anytime, featured on "Gecko Tax Collector"s ability and on "Legal Objection".
02
Avians and the Aerie
Avian species are Beasts with a few extra rules:
1) Avians cannot be played in a city unless otherwise noted. This means that they do not participate in defending skirmishes.
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2) Avians are played in a special area next to your city called the AERIE, which is a located in the Forest outside of the city on the left side of each player's game space. Any number of Avians can be recruited into the AERIE. The AERIE is not considered a structure and cannot be attacked. If the Forest is burned, all Birds in the Aerie are discarded.
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3) Avians may participate in voting and add their stats to any vote just as if they were in the city.
03
Seasons and Events
Events are special cards that can dramatically alter the game play with new mechanics, rewards for completing objectives, and collective punishment. Events are completely optional for the game but can be used both in deck-building and constructed formats.
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- See Events page for specific details -
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If you are playing with events. At the beginning of the first player's turn, the first event from the top of the event deck is revealed. When an event is revealed, place a number of time counters on it as indicated by the number in the upper right-hand corner. Thereafter, whenever a player takes a turn, remove one time counter. When the last time counter is removed, resolve the event and then replace it with the next event from the event deck.
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Seasons are an important part of Event game play with some specific rules to keep in mind:
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1) All events have seasons (spring, summer, fall, winter) in the upper left hand corner. Seasons are also on all Beast cards. If you discard a Beast to pay a fealty cost during its season, it counts as two fealty points. The term used here is that a card is "seasonal". There are other effects or abilities in the game that have different effects during different seasons as well.
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2) When an event changes and there is a different season, you must activate the Wilds if it is in play. This can change the market dramatically by filling each space with a new card to barter for!
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3) Many effects and abilities say, "until end of season." This means that they last until the season changes. Sometimes an event will end and the next event is the same season, meaning that there is no change and the "until end of season" effect continues.
04
Relics
Relics are also optional but vital to exciting game play.
Relics are rewards gained from events or other effects and abilities. Many clades provide a relic when buried as a consolation prize.
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- See Relics for more information -
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A face-down relic deck of any number of relics can be placed next to the market and be used throughout the game as randomized rewards. When a relic is gained, it goes immediately into play face-up in an area called the Exhibition, on the right side of each player's game space.
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Relics have different power levels and rarities so you might be lucky and gain one that changes the game dramatically!
05
The Ravine
The ravine is where all cards go when they are buried. It is a communal space used by all players and can be accessed or interacted with using different abilities.
There is a Ravine card (see image) that just serves as a place holder for the Ravine, which can be played next to the market next to the wilds, or the relic and event decks.
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Certain species are more adept at interacting with the ravine so look out for unique strategies that have an effect on buried cards!